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All navigation is done using the traditional desktop interface, and without VR UI, it won’t be possible for users to navigate the browser in VR. Oculus Home is unfortunately not yet integrated with the current desktop-browser based WebVR implementations since neither Firefox or Chromium currently implements a UI that can be rendered in VR. The main benefit is that the Oculus Home interface is accessible from both the desktop and within VR: a nice convenience that allows users to not have to take off the headset to navigate and launch into another application. The most significant change with the latest runtime updates for the Rift is the addition of Oculus Home, which is a central hub for launching Oculus-compatible VR applications. Closing the browser will return the user back to Oculus Home. With Oculus Home off, WebVR content is launched directly into the headset by-passing Oculus Home. If Oculus Home is being displayed into the headset, the launched WebVR content will replace Home. You will also be presented with a health and safety warning that will need to be dismissed before content is displayed. It should also be noted that your headset will display a black loading screen until content is launched using the “Enter VR” button. Launch content into the headset by pressing the “Enter VR” button on the page. To view WebVR content, start up your WebVR-enabled browser from your desktop and navigate to a WebVR enabled page. ![]() Only WebVR 1.0 API is supported with the Oculus 1.3 runtime. You are now ready to use WebVR content. #Dell precision 490 compatibility with oculus rift download#Download VR-enabled Oculus build of Chromium (you will need 7-Zip installed to extract).Download VR-enabled version of Firefox Nightly.Once your computer is setup and running with the latest Oculus Runtime. Setting up Firefox and Chromium for WebVR This of course means that your content can now fully utilize the enhanced resolution, refresh rates, and tracking offered by the new headset. With 1.3 compatibility comes support for the consumer shipping versions of the Oculus Rift headset. Compatibility with Consumer Oculus Rift (CV1) There are no changes to how this works, and WebVR experiences continue to be launched from the desktop browser application. Once done, you will now be able to from Firefox or Chromium and launch WebVR content directly into the headset. You can access this from the Oculus settings. To resolve this, you will need to check the “Enable Unknown Sources” option. When launching WebVR from within the browser, you will be presented with an “Unknown Source” screen that initially blocks WebVR content from being displayed. There are plenty of interesting experiences to try from trustworthy developers… including content from the Web! In an effort to protect users from applications that have not been reviewed by Oculus (for comfort, content, or health/safety), Oculus by default will not display content from apps obtained outside of the Oculus Store. Fortunately, you will need need to do this only once. Updates to Firefox Nightly and experimental VR-enabled Chromium builds are now available and working with the new Oculus 1.3 SDK/runtime, after enabling “Unknown Sources” from the Oculus Settings. Oculus 1.3 runtime support in Firefox Nightly and experimental Chromium builds ![]() #Dell precision 490 compatibility with oculus rift how to#This post covers what we learned in the past week since its release and how to best work with WebVR using the latest updates. There have been questions how WebVR will work with the recently released Oculus Rift consumer headset, Oculus Home, and the new 1.3 version of the Oculus SDK/runtime. Everything you wanted to know about Oculus CV1, Oculus Home, 1.3 runtime and WebVR Casey Yee - 5 April 2016 ![]()
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